Animated hockey play designer

Systems live or die on timing and support. Animate the breakout so the winger arrives as the puck does, show the cycle rotating, and let the puck travel between players instead of sitting still on a whiteboard.

Rink · 6 players · 3 surfaces · 4 formations

Hockey · Cycle to Slot0.0s / 5.0s
CLWRWLDRDG

A real hockey play, animated on the same engine your team will use.

What hockey coaches install with it

  • Breakouts and regroups
  • Forecheck and neutral-zone systems
  • Offensive-zone cycles and net-front play
  • Power play entries and umbrella setups
  • Penalty kill structure and pressure reads

Built for hockey, not adapted to it

Full rink and zone views

Design a full-ice regroup or zoom to the offensive or defensive zone where the detail matters.

The puck moves

Passes animate between players, so support timing is visible instead of implied.

Five skaters in sync

Rotations and cycles run simultaneously, the way they happen on the ice.

Positions

C · CLW · LWRW · RWLD · LDRD · RDG · G

Formations

1-2-22-1-2UmbrellaBox +1

Action vocabulary

SkateCutCarryScreenPassShotHold

Full Rink · Offensive Zone · Defensive Zone — drawn as real geometry, so spacing on screen matches spacing on the rink.

From install to the athlete's phone

Design

Place your 6 and assign each one a real action.

Animate

Everything runs on one clock — play, pause, scrub, slow it down.

Teach

Focus one player and walk their assignments in order, with Voice Coach narration.

Share

Send the playbook to your team, export a PDF, or run it on a projector.

Hockey questions

Can I build zone-specific systems?
Yes — offensive and defensive zone surfaces sit alongside the full rink, so you design at the scale you coach.
Does the puck animate on passes?
It does, and it stays with the player carrying it in between.

Coaching more than hockey?

Same engine, same playbooks, same teaching tools — with each sport's own surface and language.

Your first animated hockey play takes a few minutes