Animated football play designer
Install a concept the way you coach it: line protects, mesh underneath, corner over the top, quarterback on a three-step drop. Everything moves on the same clock, so a receiver who is late to the crosser shows up late on screen.
Field · 11 players · 2 surfaces · 15 formations
A real football play, animated on the same engine your team will use.
What football coaches install with it
- Pass concepts — mesh, flood, smash, four verticals
- Run game with pulling linemen and blocking assignments
- Play action and boot concepts
- Red zone and goal line installs
- Special teams alignments and coverage lanes
Built for football, not adapted to it
Full field and red zone
Design an install on the full field, or zoom to the red zone where the spacing actually matters.
Eleven players, one clock
Protection, motion and routes all run simultaneously — not one arrow at a time.
Position-by-position teaching
Focus a single player and an athlete sees only their assignment, in order.
Positions
Formations
Action vocabulary
Full Field · Red Zone — drawn as real geometry, so spacing on screen matches spacing on the field.
From install to the athlete's phone
Design
Place your 11 and assign each one a real action.
Animate
Everything runs on one clock — play, pause, scrub, slow it down.
Teach
Focus one player and walk their assignments in order, with Voice Coach narration.
Share
Send the playbook to your team, export a PDF, or run it on a projector.
Football questions
- Does it handle all eleven players?
- Yes — line, backs and receivers each carry their own assignment and timing on the same play.
- Can a receiver see only their route?
- Teach Mode focuses one player, dims the rest, and walks through that athlete's assignments in order.
Coaching more than football?
Same engine, same playbooks, same teaching tools — with each sport's own surface and language.
