Animated basketball play designer
Draw a set the way you call it — ball screen, roll, weak-side lift — then press play and watch the timing your players actually have to hit. Half court and full court, offense and defense, with the ball moving between the right hands at the right moment.
Court · 5 players · 2 surfaces · 7 formations
A real basketball play, animated on the same engine your team will use.
What basketball coaches install with it
- Half court continuity and motion offense
- Ball screen and horns sets with timed rolls
- BLOB and SLOB inbounds sets
- Press break and transition breaks
- Zone offense and defensive rotations
Built for basketball, not adapted to it
Half and full court
Two true surfaces with accurate lines — three-point arc, lane, restricted area, mid-court.
Timed ball movement
Passes animate between players, so a skip that arrives late looks late on screen.
Screens that read right
Screen actions are structured data, not a drawn line — the roll fires off the screen, every time.
Positions
Formations
Action vocabulary
Half Court · Full Court — drawn as real geometry, so spacing on screen matches spacing on the court.
From install to the athlete's phone
Design
Place your 5 and assign each one a real action.
Animate
Everything runs on one clock — play, pause, scrub, slow it down.
Teach
Focus one player and walk their assignments in order, with Voice Coach narration.
Share
Send the playbook to your team, export a PDF, or run it on a projector.
Basketball questions
- Can I build both half court and full court plays?
- Yes. Every basketball play picks its surface, so a press break lives on the full court and a horns set lives on the half court.
- Will my players see the timing, not just the routes?
- That is the point. Players animate together, so a player who is early to the screen looks early instead of being another arrow on paper.
